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PixMap

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Devlog

  • Sub-Pixel sampling behavior fixes
    January 31, 2025 by Wunkolo
    1
    Addressed an issue where texel-centers were considered to be at (0,0) rather than (0.5, 0.5), causing a sub-pixel blur to occur through-out the mapped texture. Thanks for pointing this out Fubax!... Continue reading
  • B.Map compatibility
    December 02, 2024 by Wunkolo
    1
    This change moves the "pivot" of rotation and scale operations to be at the center of the texture space (0.5, 0.5) rather than at the origin(0.0, 0.0). This matchs PixMap's transform behavior to be th... Continue reading
  • Bug fixes
    November 26, 2024 by Wunkolo#bugfix
    Been a while! Just wanted to get some bug fixes and tweaks in for this plugin. This gets things in better parity with some things I learned while implementing B.Map ! * Fix sub-pixel sampling offsets... Continue reading
  • SmartFX Update(32-bit color)
    June 18, 2017 by Wunkolo
    2
    PixMap has been updated to the newer SmartFX API to allow for even more efficient and optimized rendering. PixMap now also supports 32-bit floating point colors ! Now your UV maps and resulting images... Continue reading
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